Ebook Size : 3.6 MB
Download : A Field Guide to Genetic Programming
The
goal of having computers automatically solve problems is central to artificial
intelligence, machine learning, and the broad area encompassed by what
Turing called “machine intelligence” (Turing, 1948). Machine
learning pioneer
Arthur Samuel, in his 1983 talk entitled “AI: Where It Has Been and Where It Is Going” (Samuel, 1983), stated that the main goal of the fields
of machine learning and artificial intelligence is: “to
get machines to exhibit behaviour, which if done by humans, would
be assumed to involve the use of intelligence.” Genetic
programming (GP) is an evolutionary computation (EC) 1 technique
that automatically solves problems without requiring the user to know
or
specify the form or structure of the solution in advance. At the most abstract
level GP is a systematic, domain-independent method for getting computers
to solve problems automatically starting from a high-level statement
of what needs to be done.
Since
its inception, GP has attracted the interest of myriads of people around
the globe. This book gives an overview of the basics of GP, summarised
important work that gave direction and impetus to the field and discusses
some interesting new directions and applications. Things continue to
change rapidly in genetic programming as investigators and
practitioners discover
new methods and applications. This makes it impossible to cover all
aspects of GP, and this book should be seen as a snapshot of a
particular moment
in the history of the field.
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