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Download : Introduction to Computer Graphics
The term “computer graphics” refers to
anything involved in the creation or manipulation of images on
computer, including animated images. It is a very broad field, and
one in which changes and advances seem to come at a dizzying pace. It
can be difficult for a beginner to know where to start. However,
there is a core of fundamental ideas that are part of the foundation
of most applications of computer graphics. This book attempts to
cover those foundational ideas, or at least as many of them as will
fit into a one-semester college-level course.
While it is not possible to cover the entire field
in a first course—or even a large part of it—this should be a
good place to start.
T he
main focus of this book is three-dimensional (3D) graphics, where
most of the work goes into producing a 3D model of a scene. But
ultimately, in almost all cases, the end result of a computer
graphics project is a two-dimensional image. And of course, the
direct production and manipulation of 2D images is an important topic
in its own right. Furthermore, a lot of ideas carry over from two
dimensions to three. So, it makes sense to start with graphics in 2D.
An image that is presented on the computer screen is made up of
pixels. The screen consists of a rectangular grid of pixels, arranged
in rows and columns.
The
pixels are small enough that they are not easy to see individually.
In fact, for many very high resolution displays, they become
essentially invisible. At a given time, each pixel can show only one
color. Most screens these days use 24-bit color, where a color can be
specified by three 8-bit numbers, giving the levels of red, green,
and blue in the color. Any color that can be shown on the screen is
made up of some combination of these three “primary” colors.
Other formats are possible, such as grayscale, where each pixel is
some shade of gray and the pixel color is given by one number that
specifies the level of gray on a black-to-white scale. Typically, 256
shades of gray are used. Early computer screens used indexed color ,
where only a small set of colors, usually 16 or 256, could be
displayed. For an indexed color display, there is a numbered list of
possible colors, and the color of a pixel is specified by an integer
giving the position of the color in the list.
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